The core dev team consists of only 3 people: Justin Frankel, Founder, known for having created Winamp John Schwartz, know for his awesome Stillwell plugins Jean-François Bédague, who was working on the SWS extensions before joining Cockos http://www.cockos.com/team.php And we also have White Tie, graphic theme designer, responsible for the look of REAPER Geoffrey Francis, REAPER user guide writer Christophe Thibault, who left Cockos in 2014 and is now Technical Lead at Blizza
Description You can choose between a range of pitch shift / time stretch algorithms. Specify the project's default in the project settings, and override if you wish for any item. Examples of use Some algorithms are good to maintain transients, others will pitch voices very naturally, some will add artifacts (that may sometimes be interesting/desirable).
It is worth experimenting as you may discover unexpected results, which could end up giving an interesting character to yo
Description Automatically add custom fades to selected items Examples of use Ensure click-free items, apply similar fades to a group of items in a breeze Requirements REAPER + SWS Action Steps Select item(s) + launch action Fades length are configurable in the SWS Extension Command Parameters: #6Advancededitingfeatures
Description Split items by pressing a keystroke when the mouse is at desired position Examples of use Super quick to cut and split items Requirements REAPER + SWS for additional options Action Steps Hover item(s) + launch action Related tutorials Reaper TV - Split Item Under Cursor #5Basiceditingfeatures
REAPER is multiplatform, which means you can run it whatever your system is, but also that you can open projects started on another platform. Keep in mind that VST and AU plugins won't work if you are switching from one platform to another, they will be offline. It is best to render plugin tracks in the project. #1Reaperfacts
Description Automation lanes within items to control volume, pitch, pan or even item plugins parameters. Like track automations, at the item level. Cool thing : the item waveform updates to show your volume and pan changes. Non destructible, as always. Examples of use Volume : manually control the volume at the item level, to surgically fix/exaggerate parts (de-essing, expanding, “riding” the levels visually, etc.) Pitch : draw pitch enveloppes on your items to create rises,