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About me

I am a passionate French Audio Director with 13 years of experience in games, including over 11 years designing AAA audio for Microsoft and Sony.

My expertise includes a wide range of game genres, platforms and cutting-edge technologies, from consoles to virtual reality, from surround to object-based audio. 

Currently Supervising Sound Designer at PlayStation Studios, my role is to ensure the titles I am responsible for sound the most fantastic, immersive and satisfying for the players.

I guarantee success with bespoke, researched-based audio visions which can scale to studios' budgets and timelines.

With Sony promoting 3D audio as one of the core features of the PS5, Returnal has been an amazing opportunity to showcase the sonic potential of the latest generation of gaming in a tasteful manner, complimented with audio-driven haptic feedback. 

 

We have been blown away by the reception!

  • 13 years of experience in game audio

  • BAFTA, DICE, GANG, NAVGTR (+more) audio awards winner + multiple nominations

  • Responsible for establishing, presenting and delivering unique audio visions for titles

  • Audio team hiring, mentoring and direction - have lead teams of 10 to 30+ people

  • High level production - schedule audio team work to deliver and scale the audio vision to clients deadlines and budgets

  • Expert in cutting-edge technologies - Sony Tempest, PlayStation VR, Microsoft HoloLens, 360° videos, Higher Order Ambisonics, object-based and binaural audio

  • Involved in development of audio tools and platforms - contribution to PS5 Tempest

  • Collaboration with in-house audio programmers to design bespoke toolsets and features for innovative audio solutions

  • Creative sound design for a wide variety of game genres and themes - extra skills in weapons, vehicles, destruction, sci-fi, ui, abstract and cinematic moments

  • Experience with multiple platforms - PS, PC, Xbox, AR, VR, MR, iOS, experimental devices

  • Familiar with a broad range of game engines - Unreal, Unity, many in-house tools

  • Highly proficient with audio tools - DAWs, editors, plugins, synths - Reaper expert

  • Expert working knowledge of Wwise

  • Experience with online multiplayer titles

  • Multidisciplinary skills - acoustics, recording, editing, synthesis, design, implementation, mixing, mastering, QA, linear media, trailers, restoration

  • Electronic dance music production - from writing to mastering

  • Surround to object-based mixing  9+ years of experience mixing in 3D Audio formats

  • Experience as freelancer as well as in-house - highly proactive team player and leader

  • Strong communication skills - build effective relationships with tech and dev teams

  • Highly critical ears - ability to instantly assess creative and technical audio quality

  • A passion to learn new techniques and discover new sources of inspiration every day

Employers and clients include world-class entertainment companies such as Pixar, Disney,

Hasbro, Microsoft, Ubisoft and Sony.

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