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© 2020 Loïc Couthier
 

I am a passionate French sound designer with 10 years of experience in games, including over 7 years designing audio for Microsoft and Sony.

My expertise includes a wide range of game genres, platforms and cutting edge technologies, from consoles to virtual reality.

Currently Supervising Sound Designer at Sony PlayStation Europe (London), my main objective is to make games sound the most fantastic and satisfying for the players, while ensuring success for the titles with strong, bespoke, researched-based audio visions.

  • 10 years of experience in game audio

  • Responsible for establishing, presenting and delivering unique audio visions for titles

  • Audio team hiring, mentoring and direction - leading a team of 7 designers

  • High level production - schedule audio team work to deliver and scale the audio vision to clients deadlines and budgets

  • Expert in cutting edge technologies - Sony PlayStation VR, Microsoft HoloLens, 360° videos, Higher Order Ambisonics, binaural audio

  • Involved in development of audio tools and platforms

  • Collaboration with in-house audio programmers to design bespoke toolsets and features for innovative audio solutions

  • Creative sound design for a wide variety of game genres and themes - extra skills in weapons, vehicles, destruction, sci-fi, ui, abstract and cinematic moments

  • Experience with multiple platforms - PS, PC, Xbox, AR, VR, MR, iOS, experimental devices

  • Familiar with a broad range of game engines - Unreal, Unity, many in-house tools

  • Highly proficient with audio tools - daws, editors, plugins, synths - Reaper expert

  • Expert working knowledge of Wwise

  • Procedural asset implementation - especially weapons and destruction

  • Experience with online multiplayer titles

  • Multidisciplinary skills - recording, editing, synthesis, design, implementation, mixing, mastering, QA, linear media, trailers, restoration

  • Electronic dance music production - from writing to mastering

  • Binaural to surround mixing  5+ years of experience mixing with HRTF processing

  • Experience as freelancer as well as in-house - highly proactive; team player and leader

  • Strong communication skills - build effective relationships with tech and dev teams

  • Highly critical ears - ability to instantly assess creative and technical audio quality

  • A passion to learn new techniques and discover new sources of inspiration every day

Employers and clients include world-class entertainment companies such as Pixar, Disney,

Hasbro, Microsoft, Ubisoft and Sony.

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