Minor Contribution - Mix Structuring and Pre-Mix PS5 | Sony PlayStation, Ballistic Moon | 2024
About me
I am a passionate French Sound Design Supervisor with 15 years of experience in games.
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My expertise includes a wide range of game genres, platforms and audio mixing technologies, from consoles to virtual reality, from surround to object-based audio and Dolby Atmos. I am especially passionate and experienced with the sci-fi and shooter genres.
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My role at PlayStation Studios is to ensure the titles I am responsible for sound the most fantastic, immersive and satisfying for the players. I guarantee success with bespoke, researched-based audio visions which can scale to studios' budgets and timelines.
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With Sony promoting 3D audio as one of the core features of the PS5, Returnal has been an amazing opportunity to showcase the sonic potential of the latest generation of gaming in a tasteful manner, complimented with audio-driven haptic feedback.
We have been blown away by the reception!
Favorite tools
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15 years of experience in game audio
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BAFTA, DICE, GANG, NAVGTR (+more) audio awards winner + multiple nominations
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Responsible for establishing, presenting and delivering unique audio visions for titles
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Audio team hiring, mentoring and direction - have lead teams of 5 to 30+ people
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High level production - schedule audio team work to deliver and scale the audio vision to clients deadlines and budgets
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Expert in showcasing audio technologies - Sony Tempest, PlayStation VR, Dolby Atmos, Microsoft HoloLens, 360° videos, Higher Order Ambisonics, object-based and binaural audio
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Involved in development of audio tools and platforms - contribution to PS5 Tempest, SIE Mastering Suite, audio patents filing
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Collaboration with in-house audio programmers to design bespoke toolsets and features for innovative audio solutions
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Creative sound design for a wide variety of game genres and themes - extra skills in weapons, vehicles, destruction, sci-fi, ui, abstract and cinematic moments
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Experience with multiple platforms - PS, PC, Xbox, AR, VR, MR, iOS, experimental devices
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Familiar with a broad range of game engines - Unreal, Unity, many in-house tools
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Highly proficient with audio tools - DAWs, editors, plugins, synths - Reaper expert
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Expert working knowledge of Wwise
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Experience with online multiplayer titles
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Multidisciplinary skills - acoustics, recording, editing, synthesis, design, implementation, mixing, mastering, QA, linear media, trailers, restoration
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Electronic dance music production - from writing to mastering
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Surround to object-based mixing 11+ years of experience mixing in 3D Audio formats
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Experience as freelancer as well as in-house - highly proactive and organised team player and leader
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Strong communication skills - build effective relationships and processes with tech and dev teams
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Highly critical ears - ability to instantly assess creative and technical audio quality
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A passion to learn new techniques and discover new sources of inspiration every day
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Employers and clients include world-class entertainment companies such as Microsoft, Ubisoft and Sony.
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